{
(track: 'ie-theme', 'loop', true)
(track: 'ie-theme', 'playwhenpossible')
}<center>
<img class="logo" src="gfx/logo.png">
By Flaterectomy
For Ludum Dare 56
<span class="button-link">[[Play]]</span>
<span class="button-link">[[How to play]]</span>
</center>ie-theme: ./sfx/ie_theme.mp3, ./sfx/ie_theme.ogg (display: "main")<h1>How to play</h1>
The facility is locked down because of nasty infestations by tiny microbial creatures.
* Find the **microbial lifeform scanner** to detect infestations in the facility.
* Use the **experimental flamethrower** to burn away the infestations.
* Sadly both these items are pretty big and heavy and you can only carry one at a time--remember where you leave your gear!
* Complete this task before the facility's computer detects 8 infestations and the **incineration sprinklers** turn on with you inside of it.
* Don't forget the minimap in the top-right corner!
* Access audio volume options in the side-panel menu on the left.
[[Return to menu|main]](display: "startVariables")The alarms are blaring.
INFESTATION DETECTED. INFESTATION DETECTED.
You hastily get into your pressure suit, locking the helmet onto the collar to prevent yourself from any possible exposure.
INFESTATION DETECTED. INFESTATION DETECTED.
You give the panel on the door one more futile try, but this thing isn't going to open until the infestation has been eradicated.
[[Let's eradicate!|r1]](set: $currentLocation to "r1")(display: "header")
The nortern exit of the facility. Also the only exit of the facility--the fire hazard is a feature.
(if: $doorOpen is false)[The exit door is and locked and sealed.](else:)[The exit door is unlocked.]
(display: "inventory")
(display: "items")
(if: $doorOpen is false)[<span class="exits">There is one exit: [[south|r4]].</span>](else:)[<span class="exits">There are two exits: [[south|r4]] and [[exit]].</span>]
(display: "actions")(set: $currentLocation to "r4")(display: "header")
The northern corridor outside the exit to the north. (if: $SeenR4 is false)[(set: $SeenR4 to true)You should be able to find some gear in the armory to the west.]
(display: "inventory")
(display: "items")
<span class="exits">There are three exits: [[north|r1]], [[west|r3]] and [[east|r5]].</span>
(display: "actions")(set: $currentLocation to "r3")(display: "header")
The northern corridor outside the armory to the south. (if: $SeenR3 is false)[(set: $SeenR3 to true)There will probably be some useful gear in there.]
(display: "inventory")
(display: "items")
<span class="exits">There are three exits: [[west|r2]], [[east|r4]] and [[south|r7]].</span>
(display: "actions")(set: $currentLocation to "r5")(display: "header")
The northeastern corridor.
(display: "inventory")
(display: "items")
<span class="exits">There are two exits: [[west|r4]] and [[south|r8]].</span>
(display: "actions")(set: $currentLocation to "r2")(display: "header")
The northwestern corridor.
(display: "inventory")
(display: "items")
<span class="exits">There are two exits: [[east|r3]] and [[south|r6]].</span>
(display: "actions")(set: $currentLocation to "r6")(display: "header")
The western corridor.
(display: "inventory")
(display: "items")
<span class="exits">There are two exits: [[north|r2]] and [[south|r11]].</span>
(display: "actions")(set: $currentLocation to "r7")(display: "header")
The armory. Armaments are all around.
(display: "inventory")
(display: "items")
<span class="exits">There is one exit: [[north|r3]].</span>
(display: "actions")(set: $currentLocation to "r8")(display: "header")
The eastern corridor outside the engineering bay to the east.
(display: "inventory")
(display: "items")
<span class="exits">There are three exits: [[north|r5]], [[east|r9]] and [[south|r14]].</span>
(display: "actions")(set: $currentLocation to "r9")(display: "header")
The engineering bay. It is a bay in which engineering sometimes takes place.
(display: "inventory")
(display: "items")
<span class="exits">There is one exit: [[west|r8]].<span>
(display: "actions")(set: $currentLocation to "r14")(display: "header")
The eastern corridor outside the analysis laboratory to the west.
(display: "inventory")
(display: "items")
<span class="exits">There are three exits: [[north|r8]], [[west|r13]] and [[south|r17]].</span>
(display: "actions")(set: $currentLocation to "r13")(display: "header")
The analysis laboratory. Normally scientists would be analyzing and laboratoring here.
(display: "inventory")
(display: "items")
<span class="exits">There is one exit: [[east|r14]].</span>
(display: "actions")(set: $currentLocation to "r17")(display: "header")
The southeastern corridor.
(display: "inventory")
(display: "items")
<span class="exits">There are two exits: [[north|r14]] and [[west|r16]].</span>
(display: "actions")(set: $currentLocation to "r11")(display: "header")
The southwestern corridor outside the machine chamber to the west.
(display: "inventory")
(display: "items")
<span class="exits">There are three exits: [[north|r6]], [[west|r10]] and [[east|r12]].</span>
(display: "actions")
(set: $currentLocation to "r10")(display: "header")
The machine chamber. Machines are housed inside this chamber.
(display: "inventory")
(display: "items")
<span class="exits">There is one exit: [[east|r11]].</span>
(display: "actions")(set: $currentLocation to "r12")(display: "header")
The southwestern corridor.
(display: "inventory")
(display: "items")
<span class="exits">There are two exits: [[west|r11]] and [[south|r15]].</span>
(display: "actions")(set: $currentLocation to "r15")(display: "header")
The southwestern corridor outside the ventilation chamber to the south.
(display: "inventory")
(display: "items")
<span class="exits">There are three exits: [[north|r12]], [[east|r16]] and [[south|r18]].</span>
(display: "actions")(set: $currentLocation to "r16")(display: "header")
The southern corridor.
(display: "inventory")
(display: "items")
<span class="exits">There are two exits: [[west|r15]] and [[east|r17]].</span>
(display: "actions")(set: $currentLocation to "r18")(display: "header")
The ventilation chamber. There's a large ventilator here to ventilate the facility.
(display: "inventory")
(display: "items")
<span class="exits">There is one exit: [[north|r15]].</span>
(display: "actions"){(if: $activeInfestations is 0)[(set: $doorOpen to true, $activeInfestations to "none"))(go-to: "allBurnt")]
<div class="header">
<span class="title">Security status: (if: $doorOpen is false)[(if: $activeInfestations is 1)[(print: $activeInfestations) INFESTATION DETECTED](else-if: $activeInfestations > 1)[(print: $activeInfestations) INFESTATIONS DETECTED]](else:)[all clear]
</span>
<span class="map">
(if: $currentLocation is "r1")[<img src="gfx/map1.png">]
(if: $currentLocation is "r2")[<img src="gfx/map2.png">]
(if: $currentLocation is "r3")[<img src="gfx/map3.png">]
(if: $currentLocation is "r4")[<img src="gfx/map4.png">]
(if: $currentLocation is "r5")[<img src="gfx/map5.png">]
(if: $currentLocation is "r6")[<img src="gfx/map6.png">]
(if: $currentLocation is "r7")[<img src="gfx/map7.png">]
(if: $currentLocation is "r8")[<img src="gfx/map8.png">]
(if: $currentLocation is "r9")[<img src="gfx/map9.png">]
(if: $currentLocation is "r10")[<img src="gfx/map10.png">]
(if: $currentLocation is "r11")[<img src="gfx/map11.png">]
(if: $currentLocation is "r12")[<img src="gfx/map12.png">]
(if: $currentLocation is "r13")[<img src="gfx/map13.png">]
(if: $currentLocation is "r14")[<img src="gfx/map14.png">]
(if: $currentLocation is "r15")[<img src="gfx/map15.png">]
(if: $currentLocation is "r16")[<img src="gfx/map16.png">]
(if: $currentLocation is "r17")[<img src="gfx/map17.png">]
(if: $currentLocation is "r18")[<img src="gfx/map18.png">]
</span>
</div>
(set: $turnCount to it + 1)(unless: $activeInfestations is 0)[(display: "addInfestation")]
}The door slides open and you quickly step out, releasing your helmet from its collar and breathing fresh, *uninfested* air.
You hope your manager at the corporation appreciates you saving the facility from destruction, but he will probabaly reprimand you for unauthorized use of the experimental flamethrower and reduce your pay.
Congratulations, you eradicated $eradications infestations in a total of $turnCount turns. (either: "Good job!","Splendid!","Yippee!","Hurrah!","Huzzah!")
[[Return to menu|main]]{
(set: $doorOpen to false)
(set: $scannerLocation to "r7")
(set: $flamerLocation to "r7")
(set: $hasScanner to false)
(set: $hasFlamer to false)
(display: "infestationLocationGeneration")
(set: $turnCount to 0)
(set: $SeenR3 to false)
(set: $SeenR4 to false)
}{
(if: $hasScanner is true)[You are carrying the [[microbial lifeform scanner|dropScanner]].]
(else-if: $hasFlamer is true)[You are carrying the [[experimental flamethrower|dropFlamer]].]
(else:)[You aren't carrying any items.]
}{(if: $hasFlamer is true)[(set: $hasFlamer to false, $flamerLocation to $currentLocation, $hasScanner to true, $scannerLocation to "none")You drop the experimental flamethrower and pick up the large lifeform scanner instead.]
(else:)[(set: $hasScanner to true, $scannerLocation to "none")You pick up the microbial lifeform scanner.]}
(link-goto: "Continue", (history:)'s last) {
(if: $scannerLocation is $currentLocation and $flamerLocation is $currentLocation)[The [[microbial lifeform scanner|getScanner]] and the [[experimental flamethrower|getFlamer]] are here.]
(else-if: $scannerLocation is $currentLocation)[The [[microbial lifeform scanner|getScanner]] is here.]
(else-if: $flamerLocation is $currentLocation)[The [[experimental flamethrower|getFlamer]] is here.]
}{(if: $hasScanner is true)[(set: $hasScanner to false, $scannerLocation to $currentLocation, $hasFlamer to true, $flamerLocation to "none")You drop the microbial lifeform scanner and pick up the experimental flamethrower instead.]
(else:)[(set: $hasFlamer to true, $flamerLocation to "none")You pick up the experimental flamethrower.]}
(link-goto: "Continue", (history:)'s last) (set: $hasScanner to false, $scannerLocation to $currentLocation)You drop the microbial lifeform scanner.
(link-goto: "Continue", (history:)'s last) (set: $hasFlamer to false, $flamerLocation to $currentLocation)You drop the experimental flamethrower.
(link-goto: "Continue", (history:)'s last) <span class="actions">(if: $hasScanner is true)[Scanner: [[detect]] microbial lifeforms](if: $hasFlamer is true)[Flamethrower: [[eradicate]] microbial lifeforms]</span>{
(if: $infestationLocation1 is $currentLocation)[(put: $infestationLocation1 into $identifiedInfestations) The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation2 is $currentLocation)[(put: $infestationLocation2 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation3 is $currentLocation)[(put: $infestationLocation3 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation4 is $currentLocation)[(put: $infestationLocation4 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation5 is $currentLocation)[(put: $infestationLocation5 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation6 is $currentLocation)[(put: $infestationLocation6 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation7 is $currentLocation)[(put: $infestationLocation7 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation8 is $currentLocation)[(put: $infestationLocation8 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation9 is $currentLocation)[(put: $infestationLocation9 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation10 is $currentLocation)[(put: $infestationLocation10 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation11 is $currentLocation)[(put: $infestationLocation11 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation12 is $currentLocation)[(put: $infestationLocation12 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation13 is $currentLocation)[(put: $infestationLocation13 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation14 is $currentLocation)[(put: $infestationLocation14 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation15 is $currentLocation)[(put: $infestationLocation15 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation16 is $currentLocation)[(put: $infestationLocation16 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else-if: $infestationLocation17 is $currentLocation)[(put: $infestationLocation17 into $identifiedInfestations)The microbial lifeform scanner performs a sweep and begins beeping as it detects an **infected cluster** in this area!]
(else:)[The microbial lifeform scanner performs a sweep but doesn't detect anything here.]
}
(link-goto: "Continue", (history:)'s last) {
(if: $infestationLocation1 is $currentLocation and $identifiedInfestations contains $infestationLocation1)[(set: $identifiedInfestations to it - $infestationLocation1, $infestationLocation1 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation2 is $currentLocation and $identifiedInfestations contains $infestationLocation2)[(set: $identifiedInfestations to it - $infestationLocation2, $infestationLocation2 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation3 is $currentLocation and $identifiedInfestations contains $infestationLocation3)[(set: $identifiedInfestations to it - $infestationLocation3, $infestationLocation3 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation4 is $currentLocation and $identifiedInfestations contains $infestationLocation4)[(set: $identifiedInfestations to it - $infestationLocation4, $infestationLocation4 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation5 is $currentLocation and $identifiedInfestations contains $infestationLocation5)[(set: $identifiedInfestations to it - $infestationLocation5, $infestationLocation5 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation6 is $currentLocation and $identifiedInfestations contains $infestationLocation6)[(set: $identifiedInfestations to it - $infestationLocation7, $infestationLocation6 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation7 is $currentLocation and $identifiedInfestations contains $infestationLocation7)[(set: $identifiedInfestations to it - $infestationLocation7, $infestationLocation7 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation8 is $currentLocation and $identifiedInfestations contains $infestationLocation8)[(set: $identifiedInfestations to it - $infestationLocation8, $infestationLocation8 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation9 is $currentLocation and $identifiedInfestations contains $infestationLocation9)[(set: $identifiedInfestations to it - $infestationLocation9, $infestationLocation9 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation10 is $currentLocation and $identifiedInfestations contains $infestationLocation10)[(set: $identifiedInfestations to it - $infestationLocation10, $infestationLocation10 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation11 is $currentLocation and $identifiedInfestations contains $infestationLocation11)[(set: $identifiedInfestations to it - $infestationLocation11, $infestationLocation11 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation12 is $currentLocation and $identifiedInfestations contains $infestationLocation12)[(set: $identifiedInfestations to it - $infestationLocation12, $infestationLocation12 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation13 is $currentLocation and $identifiedInfestations contains $infestationLocation13)[(set: $identifiedInfestations to it - $infestationLocation13, $infestationLocation13 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation14 is $currentLocation and $identifiedInfestations contains $infestationLocation14)[(set: $identifiedInfestations to it - $infestationLocation14, $infestationLocation14 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation15 is $currentLocation and $identifiedInfestations contains $infestationLocation15)[(set: $identifiedInfestations to it - $infestationLocation15, $infestationLocation15 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation16 is $currentLocation and $identifiedInfestations contains $infestationLocation16)[(set: $identifiedInfestations to it - $infestationLocation16, $infestationLocation16 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else-if: $infestationLocation17 is $currentLocation and $identifiedInfestations contains $infestationLocation17)[(set: $identifiedInfestations to it - $infestationLocation17, $infestationLocation17 to "none", $activeInfestations to it - 1, $eradications to it + 1)You aim the experimental flamethrower at the (either: "wall","ceiling","patch of floor","corner",) where you had detected the infestation and light it up!]
(else:)[You fire random bursts of flames around the area, and while it's fun, you aren't very effective without knowing specifically where the infestations are.]
}
(link-goto: "Continue", (history:)'s last) {
(set: $startingLocations to (a: "r2","r3","r4","r5","r6","r7","r8","r9","r10","r11","r12","r13","r14","r15","r16","r17","r18"))
(set: $availableLocations to $startingLocations)
(move: $availableLocations's (random: 1, 17) into $infestationLocation1)
(move: $availableLocations's (random: 1, 16) into $infestationLocation2)
(set: $activeInfestations to 2)
(set: $identifiedInfestations to (a: ))
(set: $infestationLocation3 to "none")
(set: $infestationLocation4 to "none")
(set: $infestationLocation5 to "none")
(set: $infestationLocation6 to "none")
(set: $infestationLocation7 to "none")
(set: $infestationLocation8 to "none")
(set: $infestationLocation9 to "none")
(set: $infestationLocation10 to "none")
(set: $infestationLocation11 to "none")
(set: $infestationLocation12 to "none")
(set: $infestationLocation13 to "none")
(set: $infestationLocation14 to "none")
(set: $infestationLocation15 to "none")
(set: $infestationLocation16 to "none")
(set: $infestationLocation17 to "none")
}{
(if: $turnCount is 25)[(move: $availableLocations's (random: 1, 15) into $infestationLocation3)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
(if: $turnCount is 50)[(move: $availableLocations's (random: 1, 14) into $infestationLocation4)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
(if: $turnCount is 75)[(move: $availableLocations's (random: 1, 13) into $infestationLocation5)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
(if: $turnCount is 100)[(move: $availableLocations's (random: 1, 12) into $infestationLocation6)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
(if: $turnCount is 125)[(move: $availableLocations's (random: 1, 11) into $infestationLocation7)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
(if: $turnCount is 150)[(move: $availableLocations's (random: 1, 10) into $infestationLocation8)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
(if: $turnCount is 175)[(move: $availableLocations's (random: 1, 9) into $infestationLocation9)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
(if: $turnCount is 200)[(move: $availableLocations's (random: 1, 8) into $infestationLocation10)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
(if: $turnCount is 225)[(move: $availableLocations's (random: 1, 7) into $infestationLocation11)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
(if: $turnCount is 250)[(move: $availableLocations's (random: 1, 6) into $infestationLocation12)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
(if: $turnCount is 275)[(move: $availableLocations's (random: 1, 5) into $infestationLocation13)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
(if: $turnCount is 300)[(move: $availableLocations's (random: 1, 4) into $infestationLocation14)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
(if: $turnCount is 325)[(move: $availableLocations's (random: 1, 3) into $infestationLocation15)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
(if: $turnCount is 350)[(move: $availableLocations's (random: 1, 2) into $infestationLocation16)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
(if: $turnCount is 375)[(move: $availableLocations's (random: 1, 1) into $infestationLocation17)(set: $activeInfestations to it + 1)(go-to: "newInfestationDetected")]
}WARNING: 8th INFESTATION DETECTED.
ENGAGING **INCINERATION SPRINKLERS**.
GOODBYE.
[[Uh-oh...]]Sadly you heroically lost your life in the most *napalm* way possible.
Your sacrifice has been noted, and your contract has been terminated immediately. Please hand in all your credentials at the soonest possible opportunity or you will be charged.
[[Return to menu|main]](if: $activeInfestations > 7)[(go-to: "death")]WARNING, NEW INFESTATION DETECTED. THERE ARE CURRENTLY $activeInfestations INFESTATIONS.(if: $activeInfestations is 7)[
REMINDER: **INCINERATION SPRINKLER** APPLICATION IMMINENT.](else-if: $activeInfestations > 4)[
REMINDER: THE **INCINERATION SPRINKLERS** WILL TURN ON ONCE 8 INFESTATIONS ARE DETECTED. THANK YOU FOR YOUR ATTENTION.]
(link-goto: "Continue", (history:)'s last) The alarms finally stop blaring. The door should be unsealed now!
(link-goto: "Continue", (history:)'s last)